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Because it's a project that will take 6 days and many devs will touch on the project, I believe that in the beginning everyone can focus on what they enjoy doing the most or do best.

I'm particularly much better at developing mechanics than drawing, so I'd rather pick up a game full of art on the second day, even with broken mechanics, than a game with polished mechanics.

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I didn't really consider that, thank you! I would still like to work on the mechanics though, as I can add art to other games on later days, but this game NEEDS good gameplay!

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If you have set in stone what you are expecting your game to become, you might get disappointed as next devs likely won't follow your vision... It's a no communication challenge anyway :)

I hadn't really done much work on the concept at the time of that post, because I was changed the entire dynamic of what I wanted to create 3 times!

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Agreed! I myself cannot draw either so working on only art is totally fine with me. As long as there is enough art to use for a bit of mechanical freedom. Creating two extremely complex art assets might be a bit of a problem but same can be said about mechanics.