Oh I instantly love the animated shadow_offset_x in the menu :D
Also nice you had rebind with both keyboard and controller. That is actually very interesting. I guess you can check if it's a InputEventKeyboard or InputEventControllerKey or whatever they are called. Noted :)
Would have been nice if you could see the player through the wall/roof of the train when walking on the outside. Not sure how they do that in games, something with the stencil buffer IIRC... Oh well, that's maybe a little out of scope for 9 days.
Mind blown when I realize I could go under tables! This is almost like INSIDE!
Haha, the guards kissed, and one fell off the train :D
I made it to the locotmotive, but fell through the front somehow, only had a few seconds left. It was a little harsh that there were no checkpoints, so I guess I missed the ending :(
Music got a bit repetitive. I like the lock picking, once I understood how it worked. Some nice sneaking :) Many wildcards!
Cool ambitious game, well done!