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(+1)

This is quite a hard game, I like the way you spun the theme and wildcard into this though. The part that made it hard was likely the lack of feedback that I had been hit other than the healthbar decreasing. Also it seemed like it jumped from day 2 straight to the boss and the player was not there (maybe this was on purpose?)

(+1)

Thanks for playing it!

Yeah it isn't obvious that you've been hit and I also noticed myself that standing in front of the enemies heads prevents you seeing the attack animation as well, which really doesn't help!

It should go from day 3 straight in to the boss battle and the player won't be there as it's just the companion fighting, the idea was that you would try to train him to a point where he can kill the boss on his own but there's currently not a lot of feedback to the player as to what is happening in the game.