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(2 edits) (+1)

Yeah this one works well!

The use of controls in the world was very strong, and the single item slot was handled well. Choice and implementation of sprites was great too (I love the wobbles!)

Control wise I don't like left click to shoot since it makes me think I'm using the mouse to aim; 
I'd rather have it on space and have a little arrow showing my current aim direction.

I like that the respawns times were cumulative, since it dissuaded staying in one plays and spamming without making the game a 'find every last object and hope you don't miss your bombs' type thing. I think the respawns got faster when they were left alone too? If so that was a nice touch, if it was a bug make it not a bug.

It might be cool to expand on that by having different tools have different respawn multipliers; a bomb gets a lot of resource quickly but an axe lets felled trees respawn faster, that sorta thing. Maybe another wand that turns rocks into trees if you wanna keep on the chaotic magic mindset.

Overall, though, still a fantastic jam game. Great work!

(+1)

Hahaha the spawners getting faster was a bug that stopped other worse bugs. I’m glad that it proved good for gameplay though!

Having different tools with different respawn multipliers is actually a really good idea, same with a wand of transmutation! I’m not sure if I am going to continue work on this project but I really like the input.

Also, I do wish that I had made the shoot/throwing mechanics based on the mouse / right joystick inputs. I tried to originally and compromised during development. Having an arrow show the direction of fire would have been very handy.

Thank you so much for the in-depth feedback!