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Really liked this! Obviously very inspired by Spelunky - and even a little more crazy, with the levels packed full of enemies. There being permasprint and no slowdown button made me feel like I was speedrunning :D Pretty impressive work for 2 days - did you implement the same procedural generation as in Spelunky with hand-crafted tiles being assembled procedurally?

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yea, it’s very similar to the way spelunky works. I used a tilemap per room template and then choose from the pool based on the path generation.

I started working with some people to turn this into a more fully scoped project if you wanna give it another look https://made-by-gare.itch.io/cursed-castle

we have a run button now and lots of new rooms with original art and music now.