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Bit Chunky's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation (visuals) | #97 | 3.655 | 3.655 |
Overall | #111 | 3.494 | 3.494 |
Adheres to jam theme | #120 | 3.621 | 3.621 |
Concept (gameplay) | #135 | 3.207 | 3.207 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Kind of reminds me of Spelunky which is cool!
The player moves pretty quick which isn't necessarily a bad thing, but since there's no run button, there isn't really a way to slow down and move more precisely. I think something like that might be needed. Also since the player moves so fast, it's a little hard to accurately hit the enemies with the sword swing. I'm also not sure if the corner grabs are intentional or just a collision but, but they didn't seem the most consistent for me to determine either way.
But cool start to something! The generation works really well.
I started working with some people to turn this into a more fully scoped project if you wanna give it another look https://made-by-gare.itch.io/cursed-castle
Fun game! However, the speed of main player is too fast to move accurately...
I started working with some people to turn this into a more fully scoped project if you wanna give it another look https://made-by-gare.itch.io/cursed-castle
Great game! Enjoyed it thoroughly! The main character's speed was a little too fast, but great job nonetheless!
I started working with some people to turn this into a more fully scoped project if you wanna give it another look https://made-by-gare.itch.io/cursed-castle The speed has definitely been toned down in the new version
Fun game. Maybe some changes in generation algorithm could make it better, I encountered land monster... In place where he can't move. But that's only thing that i could say. So great job! Good luck in your projects!
I started working with some people to turn this into a more fully scoped project if you wanna give it another look https://made-by-gare.itch.io/cursed-castle I added a lot more level gen in the new version (though it’s still a work in progress)
Really fun! Mechanics were utilized well, and the game fit the theme very well. My only critique is that the player felt a little fast, but it did also add a nice amount of challenge to the game! Overall, great experience.
I started working with some people to turn this into a more fully scoped project if you wanna give it another look https://made-by-gare.itch.io/cursed-castle the player speed and physics have been updated a lot since then
fun and quite challenging to play. I wish the character was a bit slower but I think it's not that critical
I started working with some people to turn this into a more fully scoped project if you wanna give it another look https://made-by-gare.itch.io/cursed-castle
this version has a much better speed for the character
It is a fun game with very simple mechanics.
Really liked this! Obviously very inspired by Spelunky - and even a little more crazy, with the levels packed full of enemies. There being permasprint and no slowdown button made me feel like I was speedrunning :D Pretty impressive work for 2 days - did you implement the same procedural generation as in Spelunky with hand-crafted tiles being assembled procedurally?
yea, it’s very similar to the way spelunky works. I used a tilemap per room template and then choose from the pool based on the path generation.
I started working with some people to turn this into a more fully scoped project if you wanna give it another look https://made-by-gare.itch.io/cursed-castle
we have a run button now and lots of new rooms with original art and music now.
Nice spelunky-likr procgen
yea very heavily inspired by spelunky. I started working with some people to turn this into a more fully scoped project if you wanna give it another look https://made-by-gare.itch.io/cursed-castle
Looks very cool from the page alone, good job! I'm gonna save it for after I'm done with BG3
It's really cool, we love this kind of platformers. We hope you continue the game after the jam, it's really nice to play!
I started working with some people to turn this into a more fully scoped project if you wanna give it another look https://made-by-gare.itch.io/cursed-castle
Good game, sort of reminds me of Spelunky
It’s definitely inspired by spelunky :)
I started working with some people to turn this into a more fully scoped project if you wanna give it another look https://made-by-gare.itch.io/cursed-castle
Really cool! I love that you control the character from the main menu. Speaking of menus, it is really well done too.
I found the character to be a little too fast which given the environment can be a bit tedious to master. Hitting enemies too is sometimes a bit weird.
I didn't play a lot of Hollow Knight but this game reminded me of it. The song used is quite good and give a really good ambiance to the cave exploration. This is a really good use of Kenney's assets and I would love to see a post-jam version with new areas and different songs to go with it.
I started working with some people to turn this into a more fully scoped project if you wanna give it another look https://made-by-gare.itch.io/cursed-castle
character speed and enemy hitboxes have been improved a lot in this version.
Cool game. I feel that the character moves really fast and is hard to hit the enemies. Some times when you jump, you get stuck in a corner and you have to jump again. Good job!
There is a ledge hang mechanic that’s hard to tell from the current sprite sheet, is that what you’re referring to with getting stuck?
I know I was getting confused about the ledge hanging at first thinking I’m stuck :)
I started working with some people to turn this into a more fully scoped project if you wanna give it another look https://made-by-gare.itch.io/cursed-castle
the speed, ledge hangs, and hitboxes should all be improved a lot
great job, really cool game, kinda hard to hit the enemies but really nice game
I started working with some people to turn this into a more fully scoped project if you wanna give it another look https://made-by-gare.itch.io/cursed-castle
enemy hitboxes are greatly improved in this version
very cool concept. When I jump then go to corn block I stuck this is so noisy. So hard to attack enemy I can not kill any enemy. overall good game
very cool concept. When I jump then go to corn block I stuck this is so noisy. So hard to attack enemy I can not kill any enemy. overall good game
I started working with some people to turn this into a more fully scoped project if you wanna give it another look https://made-by-gare.itch.io/cursed-castle
ledge hangs are more obvious now and enemies should be much easier to kill
Liked the Spelunky vibes, amazing controls!
I started working with some people to turn this into a more fully scoped project if you wanna give it another look https://made-by-gare.itch.io/cursed-castle
Very cool game. The character is a biiit fast. But you know - gotta get them coins!
I started working with some people to turn this into a more fully scoped project if you wanna give it another look https://made-by-gare.itch.io/cursed-castle
character speed should be much better now.
Simple but sweet and polished. You must really like Spelunky because there's a lot of similarities :)
I wish there was a bit more to do but what you've made is still super impressive for a game jam. Nice job!
I started working with some people to turn this into a more fully scoped project if you wanna give it another look https://made-by-gare.itch.io/cursed-castle
and yea i love spelunky :)
i love the style of the game :o
reminds me of the old games i used to play <3
well made !
I started working with some people to turn this into a more fully scoped project if you wanna give it another look https://made-by-gare.itch.io/cursed-castle