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Game Title : Float Defense


Pitch/Information: A Side-scroller, object defense, with a cheap difficulty coming from a 0.7 stagger timer that allows multiple zombies to chain damage on you.


I'd like feedback on :

-BUGS, It was my first time coding a state machine, so i found a whole bunch of bugs, most of em fixed but I'm sure there are more than I'm aware off, some examples would be, if you jump next to the float you can push it quite a remarkable distance (unsolved) another would be when you took damage in a stagger sometimes under certain conditions you would be stuck red (solved), and on the html upload it you quit the game with the button on the screen it would do nothing, but the game would remove the weapon hit box and some other stuff (hence why it's disabled on the html5 export)


I need help with :

- Transferring Velocity on to a moving platform in Godot, i wanted to make it so you run over the float, but It had to be a Kinematic body to be able to implement the movement of the float with means the float is no longer static but subject to the artificial physics, I just think that there's a way with an Area2d node to pass the float's velocity to the character whenever he's on the float and to make an unpushable platform with a constant velocity in one direction in a top down side-scroller

-How to get an enemy death sound to play once when multiple enemies are killed at the same time