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I like the idea of exploring the dungeon while laying the different beacons and then escaping as quickly as possible while the dungeon collapses.  The map is just too big imo, maybe implement levels and start with smaller dungeons so the player can get a feel for the mechanics and come up with strategies so when they get to the large dungeon they're not a fish out of water.

Thank you for playing and for the feedback! I completely agree, and it shouldn't be to hard to add scaling to the levels so it's probably something I'll try to add after the jam