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I did really like this new version, but I wonder why the massive direction change? Its so drastically different, losing the good and bad of the old one and all progress. Oh well, I just miss some of the content of that past one - losing out on the schwarma belly and mirror scenes is sad.

I'm planning to re-add the shawarma stuffing scene to the new version of the game, and hopefully make it a bit better. I want to play with the idea of her being a bit thinner before the shawarma binge, and have that affect the way she navigates the early dungeon. As for the overall direction change, I realized I wanted to focus more on exploration aspects, since Sophia is an adventurer, and the visual novel format wasn't doing it for me in the way I wanted.

ahhh I see I see! Well, thanks for replying and giving some insight! 

Loving the pitfalls implications and really want to see different dialogue and animations with different weights and choices. 

Also, I really hope the mirror content returns, I like the concept of that from old versions. 

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The mirror stuff will most likely be returning, hopefully with different outfits too!