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That’s great to hear! Celeste was actually the primary source of inspiration for the game’s aesthetics; AxeHam did a great job with that. Also, we definitely overdid it with the game’s difficulty level haha. In hindsight, the level definitely should have been slightly easier and there should have been less of a reliance on the cheating mechanic for obstacle completion (rather instead being for optional assistance and speedrunning). We will keep this in mind with future games; thank you for the feedback!