That’s awesome to hear; thank you so much!
Luicel
Creator of
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Thank you! We had tried to keep the player controller slower to account for the enclosed horizontal space, but that definitely resulted in it feeling finicky and heavy. In general, we could have done much better with it; we will make sure to not neglect it as much with our next game. Thank you for your feedback!
Ahhh, you hate to see it. The double jump is definitely not intended haha. We had issues with our player controller (specifically ground and wall/cover detection) during development; I would have loved to give it more care and attention if only we had more time. Next time we will make sure not to neglect the controller as much; thank you for your feedback!
Thank you! AxeHam did a wonderful job on the game’s aesthetics! And yeah, the game definitely should have been easier haha. I personally believe that the instant restart when being caught with cheats could have worked, but the level design definitely should not have required it to be used with such a harsh punishment in place. We will keep this in mind for future games; thank you for your feedback!
That’s great to hear! Celeste was actually the primary source of inspiration for the game’s aesthetics; AxeHam did a great job with that. Also, we definitely overdid it with the game’s difficulty level haha. In hindsight, the level definitely should have been slightly easier and there should have been less of a reliance on the cheating mechanic for obstacle completion (rather instead being for optional assistance and speedrunning). We will keep this in mind with future games; thank you for the feedback!
Thank you! Unfortunately, it is not possible to complete the game without using the cheats, though I do strongly believe that it should be. If only we had a little more time we would have loved to pivot the level design in that direction. Just something learned for next time; thank you for your feedback!