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Luicel

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A member registered Mar 19, 2021 · View creator page →

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That’s awesome to hear; thank you so much!

I apologize for the inconvenience! This game was developed for a 72-hour game jam, and thus we didn’t get as much time as we would have liked to polish the controls. This is something we will make sure to give more care and attention to with our future games; thank you for your feedback!

Thank you! This was the first game jam submission for both of us, so it’s great to hear that we didn’t do too badly in developing around the limitation.

Thank you! I’m glad to hear that you enjoyed the game!

It’s awesome to hear that you enjoyed the game! In hindsight I definitely see how easily the constant cutscene replaying/skipping could get annoying; I apologize for that inconvenience. We’ll make sure to keep that in mind with our future games; thank you for your feedback!

Thank you! We had tried to keep the player controller slower to account for the enclosed horizontal space, but that definitely resulted in it feeling finicky and heavy. In general, we could have done much better with it; we will make sure to not neglect it as much with our next game. Thank you for your feedback!

I’m glad to hear that you liked it! And yeah, we definitely overdid it on the game’s difficulty haha; we’ll make sure to give it more care for next time. Thank you for your feedback!

Ahhh, you hate to see it. The double jump is definitely not intended haha. We had issues with our player controller (specifically ground and wall/cover detection) during development; I would have loved to give it more care and attention if only we had more time. Next time we will make sure not to neglect the controller as much; thank you for your feedback!

Thank you! AxeHam did a wonderful job on the game’s aesthetics! And yeah, the game definitely should have been easier haha. I personally believe that the instant restart when being caught with cheats could have worked, but the level design definitely should not have required it to be used with such a harsh punishment in place. We will keep this in mind for future games; thank you for your feedback!

That’s great to hear! Celeste was actually the primary source of inspiration for the game’s aesthetics; AxeHam did a great job with that. Also, we definitely overdid it with the game’s difficulty level haha. In hindsight, the level definitely should have been slightly easier and there should have been less of a reliance on the cheating mechanic for obstacle completion (rather instead being for optional assistance and speedrunning). We will keep this in mind with future games; thank you for the feedback!

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Thank you! Unfortunately, it is not possible to complete the game without using the cheats, though I do strongly believe that it should be. If only we had a little more time we would have loved to pivot the level design in that direction. Just something learned for next time; thank you for your feedback!