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Thanks for playing ! Glad you liked the artstyle ^^

Yeah movement seems to be the main issue everyone’s brought up the most, though believe it or not almost untill the final subbed build the movement was even slower :p but i’ll look into this if i get time post jam to work on it.

Weapon wise, yup can’t argue it needs re balancing so this will definitively be looked into like the movement issue if i get time post jam, i didn’t make a switching mechanic to keep things simple for the jam and ensure i could finished what i planned first, but its a good suggestion i’ll look into if i get post jam time as well ^^