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Abandoned Office Game Devlog 3

It is now day 4 of the jam (and I am wearing a raincoat).

Yesterday I made some very exciting progress on the second puzzle! I've outlined what it will be, and it'll sure be challenging to implement, but also very cool as a finished product.

I also got some more artwork done! Plant assets in particular were what I wanted to focus on, as I've slowly been shifting towards creating the game's external decor.

What is mildly concerning is how my game engine is acting today. I loaded it up and it seems to have no memory of Abandoned Office Game! I think it can be fixed quite easily, though. It'll be a matter of time before I find out.

I made some new strides in adding in a monster for the player. It's design is based mostly on the monster from Kane Pixel's Backrooms series, mainly because it looks sick as hell. No actual programming yet, though, apart from the monster changing forms. I don't want to spoil it's appearance yet, so that'll be all it gets in this part of the devlog.

Matthew Birdzell suggested implementing dialogue. This was something I didn't initially plan on, but when you think about it, it makes perfect sense. I think I'll be working on that part of the game as well.

Anywho, that's all from me. Peace!

-saladsquid