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(1 edit)

A cool idea! I could see this being interesting to add more levels to. One idea/strategy for the player could be following the ‘enemies’ around, like a guide that you can’t touch - that might setup some nice risk/reward if the goal was getting to the end fast-enough. I could also see you explore some subtle clues/hints when there are nearby objects from the ‘other’ vision.

I’m not sure if there was supposed to audio (b/c there was a credit)? Maybe it was just my machine/browser not handling it? (firefox on linux)

Thank you for the feedback. We added the credit for audio but unfortunately did not have time to get the music in by the jam deadline. We’ll be sharing a post jam version soon with the music included.