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(+1)

Another fun game, Indigobeetle!

I've played another one of your games before, Attack-HQ, and was pleasantly surprised by that.

Back to the current jam, I had a ton of fun solving every puzzle.

Awesome points:

  • The programming was well executed and I rarely encountered bugs, with a few of them being very minor.
  • You mentioned that level design was rushed but it didn't feel like that in the advanced stages. The puzzles were fun!
  • The entire package with the visuals and audio fit both the theme ("train") and gameplay perfectly
  • It looks and feels like a solid game. It doesn't feel incomplete nor amateurish

Critiques:

  • One of the bugs was if you pressed "Go!" and exited to a different track, the timer would still run on to the next one.
  • I think the default audio was a bit loud. There is an off button for it but maybe a slider for the audio might work better so I can enjoy the soundtrack without having to turn my computer volume lower.
  • I think that the junction/switch mechanic wasn't as obvious as you had to dig back into the main menu and hit the "?" to see it. I don't think I noticed what was happening when I got stuck on Stage 6 and my first thought was it was time based. Perhaps if it was a little more obvious? Maybe adding the "?" in the game scene itself because there was no way to know while playing stage 6 without exiting the stage which feels a little counterintuitive.

Once I got the hang of the junction/switch mechanic, it turned from a simple puzzle game to something I really had to think about, which was the best part of the game. The latter puzzles with advanced junctions were definitely the star of the show. 

Overall, well done on completing a wonderful game and two thumbs up from me :)

Puzzle 10 was a blast! (Spoiler free)

Thank you so much for taking the time to give that feedback, much appreciated. I'll note the bugs and suggestions, all good, and make changes when the jam is over. I had planned to have more interactive tutorials as new features such as the junction and switch were introduced, but ran out of time.