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I get it. I appreciate that language can be a barrier. I hold no grudges and that's why I gave an honest response. I also managed to not hold a grudge when playing your game. But just so you know 'Terrible' does not mean bad, it means the absolute worst end of the meaning for bad. There is no bad worse than terrible. If you use it, know that that is what you are saying - it could not be badder. If you had given some constructive criticism with it it might not have felt like an insult. I respect that that was not your intention, but that was the result. I appreciate the feedback and that is that. No harm done and the controls are bad enough to need attention.

Glad you understand. I completely disagree with you in the "terrible" thing. There are many more words that means much worse than terrible. In my dictionary are: atrocious, horrendous, abominable, disgusting, a piece of sh*t, useless... the list keeps going on.

Now, focusing on being productive. I believe you used some body physics 3d / 2d. Although that seems the natural way to go, in most of the cases it is not, specially in platform games where you want to control dash and so on. For something simple like the one you were doing I think something like this could work nicely:

https://kidscancode.org/godot_recipes/3.x/2d/platform_character/index.html

(this guy also have really nice videos about controllers for other things in the game, you should have a look in his youtube channel).

I feel you are more artist than programmer, but you manage to finish the game, so that is a great achievement. Keep working hard and you will succeed.