Oh I was not talking about removing reloading completely. Just being able to use the current weapon or switch to another one. For example:
lets say we use the shotgun. This weapon holds 12 shells. When I shoot 12 times the gun is empty and the reload animation will start and I'll have to wait until all 12 shells are loaded into the weapon again. Only after that has happened I can either use the shotgun again or switch to another weapon.
What I was talking about it the ability to use your shotgun again when e.g. only two shells have been reloaded or switch to another weapon and when switching back to the shotgun again you would still have to load the remaining shells into the weapon to have it fully loaded again.
So it's more like interrupting the active reload animation of a weapon either through using the weapon or through weapon switching.