This… game, this submission entry. I don’t know where to begin. It was love at first sight, extreme hate at first and second try, back to love after third try.
I love that Menu/Thumbnail art, that’s what drawn me to this submission before any other. Great visuals! But that’s what everybody talks about, what about the game design and gameplay?
Right off the bat, the monologue intro is too fast. I couldn’t read it wholly and gave up half way through. Which was such a shame because the intro monologue is wonderful.
But because I couldn’t read it whole, I had no idea that picking things up slowed the train even further. And that’s like the thing you have to avoid, train stopping. Because if it stops, it goes poof. And. So. Does. She.. Lil’… Miss.. Violet… De… Mercury…
It’s funny because in my submission you interact with objects to eat them. So I approached interactive objects in this game with the same fervor and ate them all. The result is [REDACTED]. By redacted I mean train went poof and lil miss violet de mercury disappeared along with it.
I was about to drop a very negative review when I decided to give it a one more go, because the review was so negative I just had to make sure I wasn’t wrong. And I did give it a third spin, and I’m glad I was wrong!
My original comment I almost posted after my second try:
Great visuals! Unique story, it seems awesome. Except for one big problem, the stated conclusion in the premise. Which is the first paragraph under the game. Not only does it mean that there's nothing to do in the "game", but however unpopular this opinion may be, it also means that it's not a game!?
Is there any other outcome in this game other than train disappearing? I tried to go as fast as possible without even pausing or turning back, yet i still didn't see any other outcome. Things have happened exactly as written.
I just wasn't very invested in the violet girl because the monologue at the beginning was too fast; I couldn't read it whole and gave up half way.
This might be an unpopular opinion but I hated it. Largely because there was nothing to do against the stated conclusion of the premise. And I wanted to love this game, it was actually the first game I tested. I hated the very long loading times between levels too.