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Kyveri

88
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28
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A member registered Dec 19, 2022 · View creator page →

Creator of

Recent community posts

Add a few more mechanics and a bit more polish and you got yourself a Lethal league style game that could be very addicting.  and give them people a funky beat. great job!

I apparently can't walk straight without calling as soon as I get up, great time. It's going right up there with QWOP for me 

Nice little game, I like the idea of the controlling the hordes of goblins, the waymarkers I'm not sure if I was using them incorrectly or not but the goblins wouldn't go past the first one if I had multiples out? I was also able to leave the bounds of the play area so i did explore a little bit on my playthrough haha 

Really impressed with the VA, I can tell a lot of hard work went into it. Can't wait to see once its updated post jam! 

Fun little game after getting the hang of it, didn't realize the food was used for a while but figured it out eventually, The Ui was a bit hard to look at there's a lot going on so was hard to get the hang of the controls at first, but was fun after I got used to it. 

Simple but fun game, Took me like 3 times before I understood what I was suppose to do my 8m runs were very sad to see, while I got to 800m after my last attempt. Can definitely seeing this being a good mobile port type of game. 

Had a fun time with this and great visual and music, really captured the 80s vibe. I did go back to get first in some of the challenges after I understood how to actually play, it was enjoyable! 

I Played until I saw repeat characters, there was a lot of different characters I'm impressed with the amount of work that was put into it. Gameplay maybe wasn't to my tastes but I can see the appeal in it, great job overall though. 

Really impressive work on the intro cinematic, I was a bit confused at first how to play but slowly started to understand after a while. Was a very ambitious game and I enjoy the work that was put into it. 

Had a fun time playing after figuring out the mechanics, game was very polished and well done for the time! 

Thanks for taking the time to play,he full tutorial didn't make it before submission but there is a help book on the screen. On the lower left. 

Nice production quality. I got bugged on teh 2nd level couldn't attack anything nor move to the enemy turn really clever combat phase stuff good job on the theme.

Great direction of the game it was quite fun really reminded me of the old ps1 pre rendered style especially the final fantasy style.  game provided just the right amount of challenge for a jam great job.

don't worry I'm the one who put that in there and it got me a few times while testing as well

Yeah that was the first time I seen that issue happen its good thing you have it recorded so we can fix it later

Good game made me feel like i didn't know anything later on 10/10 . jokes aside it was an interesting puzzle game very unique  

Really unique art style. you don't see this often I really dig what you did.  the matching aspect of the game was actually kinda difficult i don't think i passed the first stage really 

Good art really liked the story in the beginning. I'm also glad I wasn't alone with the A and D thing. keep up the good work 

Good job, I discover it was way easier after being able to spam the light down the hall way and using the big bursts to decided what hallway I wanted to go to. great mechanic. 

Pretty fun tho my hand started to get tired at level 4-5? reminds me of an aim trainer kinda wich i dig

no the mimic room was taking a long time to do because I had to wait for them to be exposed ended up dying trying to lure out one 

really dig the music the game play loop was also pretty enjoyable. I like the revive mechanic of collecting the soul gems good job. 

Charming and simple game. Kinda wish you had like a collection log o read about what you just got would of been cool , but great work regardless!

Impressive puzzle and the art was very fun. Got a bit confused but that's tank controls for you.  The animations were all well done. 

good job Was simple and fun Could easily play this for a while 

Impressive visuals. Kinda wish the Fov was a bit wider was really hard to navigate a bit but impressive work with the time permitted. 

Nice mechanics and voice work. The mimic room was a bit rough knowing which were the mimics and couldn't damage them took a while to deal with but it was a cool mechanic. 

Pretty funny game the animations for the cat were well done. 

Very lovely style it really fits very well thematically well done 

Hello thanks for telling us. Should be fixed now

Thanks for the comment! We really wanted to make sure a tutorial was in the game we had a lot to explain. And its a great goblin noise :D

Really love the polish on this game, and the puzzles were very well made great job 

Very Interesting take, Would of never of thought to do a card game. Would be interesting to see this concept developed more. I liked the idea of the cards but Imo think the Slime should do something to enemy units as my units died and I just had no reason to infect/couldn't infect. I also couldn't move? everywhere I clicked  never allowed me to so I didn't quite understand what I was doing wrong with that. I also think if you made it more like a round based system could make the cards a bit more impactful or just have a card added to your hand ever x seconds instead of clicking. But I think the idea overall is really solid and think you could develop this to be a good mobile game 

I enjoy how you choose to do the theme.
Like others I think the Fov was way to close so it made it hard to react to the bugs in a reasonable amount of time.
Some visual feedback on hitting the bugs would of been nice I wasn't quite sure If I was even doing any damage to them in general. I personally like the left click to move for the style but would of also like to click on the map and the player move to that spot with the option to hold click to move. Overall impressive for the time you had 

Nice TD game , Like the others I had a bug where the towers just kinda didn't do anything? Maybe i put my tower a little close to the path which may of caused the issue? I would of liked to maybe have the option to speed up gameplay and maybe have tooltips to see what my towers did as I didn't quite know why the long one was needed at a higher cost if it just gave me more range? but overall fun little game. 

Good Artwork ,  I wish I could control the speed of the text it was moving a bit slow for my preference and wish there was some background noise but for your first time doing a jam it was well done 

Cute game, has a very cozy feel to it and the art style really helped add to that feeling. 

Very solid platformer, buttons and controls felt pretty responsive to me as well. It could be one of those games I kinda zone out to  

Thanks for the kind words and following the stuff I was posting 

Interesting idea on the reverse Tower defense, the art is also pretty adorable on the little guys I didn't notice which ones i had selected for a bit  so maybe making the units a little bit more in your face would of helped but great idea overall good job