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Hey thanks for playing!

By design the key of playing Daybreak against Cadence is to find openings and try to stagger as much as possible to interfere with the Appeal build-up  (Subdue is a very useful card, despite having 1 windup). Cadence's defense is very weak so basically if you land every Ruthless Strike you would win. But the intention is that once you get familiar with the mechanics and all the other characters (I'm planning to add more characters in the future) you wouldn't use Daybreak again. He's not meant to be weak, but he's meant to be a tutorial character that is very basic. 

Could you elaborate on the bug a little bit? Was the timeline indicator consistently wrong during that round? It could be an async issue.

(+1)

I gotcha I gotcha. I could see every character being viable all the time if there was some way to alter your deck. But that's just me thinking out loud :)

As for the bug, it would happen after the first round for sure, the indicator was ahead of the actual round that was happening. I forgot to record my gameplay yesterday, but I'm going to be playing again to get footage so I'll include some screenshots here.