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This game is fantastic!

First, I was inspired by the artwork. The way you use a ton of billboard sprites together with very basic shapes to create a compelling world is awesome. It's been my dream for a long time to make walking sim type games in 3D using my own art, and this gives me plenty of ideas for how to do it without having to learn blender lol.

!Spoilers Ahead!

Then I got really taken in by all the cool characters and fun little side things, including this one rare redshirt dude I kept finding.

Then I died, got turned around, ended up in the throne room, and realized there is an actual way to beat the game. This was at first disheartening, because the sequence was long and I had no way of knowing which sprites were the knights. Regardless, I got my pen and paper.

I walked around some more, trying the sequence on different folks, until I got to the last area I hadn't seen. It was a big house, and at the very top I found a red shirt guy. The game design was screaming at me, and I finally listened. My fingers flirted upon the lute, and the little dude zoomed away. 

I then died, went to the throne room, and saw him there. Up to this point I was losing steam fast, having traversed the whole game twice by then. In that moment though, I was filled with an unmatched determination, and quickly got the other 4 using my mental map of the game. 

The ending wasn't anything fancy, but that didn't matter. The game had not given me a tutorial, a map, or really even guided me towards the solution, but nevertheless I succeeded! You don't get that much in modern game design.

My main note is just a faster walk speed. Default is way too slow, so my pinky got quite tired.

Thanks for a fun experience! This is my favorite game genre, and I'm putting this one right next to Cryptworlds and Goblet Grotto on my shelf.