Devlog 4, 7/25
Today was spent learning more core fundamentals. While I feel that not much progress was made into the game overall, I do feel that what I've learned will be very helpful. Behold, learning how to properly do masking layers!
When Godot works, it works.
Learning how tile maps worked, as well as how to add collision layers and masks to them is quite fantastic. I always wondered how some games did it, and Godots way of doing it makes sense.
I also got a proper tilemap for the background, as well as figured out how to layer tilemaps so I can choose which is on top, and which is on bottom.
Not much to show for today, but it is still progress.