Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I really like the art style. This time around after playing with  a few different browsers and I found one where the frame rate didn't tank as soon as the game started, so I was very happy to be able to walk around this beautiful work.

One thing I think that would improve the gameplay is to add a bit of knock back to enemies when they are hit or to give the player a few invincibility frames when they are attacking to give the player a bit of space if they successfully hit the enemy. This would also help with the player keeping a bit more health as the enemies are bit bullet spongy and I couldn't really tell how much health they had or how many times I needed to hit them.


I has 0 hearts and was still able to carry on. I also got the following error when I died and hit 'R' to restart:

abort() at jsStackTrace@https://v6p9d9t4.ssl.hwcdn.net/html/8371313/InuGaidenWeb/Build/InuGaiden.framewo...

stackTrace@https://v6p9d9t4.ssl.hwcdn.net/html/8371313/InuGaidenWeb/Build/InuGaiden.framewo...

abort@https://v6p9d9t4.ssl.hwcdn.net/html/8371313/InuGaidenWeb/Build/InuGaiden.framewo...

___cxa_allocate_exception@https://v6p9d9t4.ssl.hwcdn.net/html/8371313/InuGaidenWeb/Build/InuGaiden.framewo...

(+1)

Thanks for the rating, yes I agree with the indicators and such it was mainly a time issue for those as they were planned, as for the restarting that's an issue with the web player so I've since took it down. The health issue I thought I had fixed but apparently not as well as I thought I apologize, the sprites just get miss matched with the amount of health for whatever reason. Thanks for the feedback!