I love the game, but I hate the game. 4/5, please tell me there is another ending?
EightyBit Games
Creator of
Recent community posts
Hi, thank you for playing, that first throw is meant to try and teach you the arch of the throw, if you stand on the lowest part of the floor and space yourself correctly it will be thrown to the top floor and slide into the button, alternatively, you can also stand on the edge of the top floor parallel with the button and throw and the orb should bounce off the platform above you and into the button. There are also some wonky ways in which your players movement can change the arch and speed of the orb and it can sometimes result in a throw at the ground and a slide with no air time. Hope this helps!
I really like the concept, it reminds me almost of Zork or Myst, it's really the start of a great story roguelike. My only gripe is that the placing of tiles and making paths and going to the waypoints is all too easy and exploitable, the game would benefit from a bit more challenge and a revamped tile placing logic, maybe making it so only certain numbers of certain types of tiles can be connected like a reverse minesweeper, like only 1 river can be attached to 1 desert but 1 river can be attached to 2 meadows, etc. Besides that, it was a very enjoyable little journey and I love how you made an atmosphere with limited graphics, that's not easy.
This concept is great, the animations even though simple are striking. The game could use some instructions and a goal, it was a little disorienting at first trying to figure out what was happening, but once I figured it out it was a solid game that was enjoyable to play around with the different attacks and watch the quick little fight interactions. It's the start of a great game, keep going!
Love the concept, the movement and jumping along with trying to use the dash on the other side of the keyboard all felt a little clunky, but I still enjoyed playing through and the difficulty was just right, Fairly solid game, didn't run into anything game-breaking, enjoyable experience, keep it up!
I like the idea of the game but the gameplay itself falls short. Gliding drops you out of the sky, feels like I'm missing something, flapping causes the electric guitar to play and I get the idea but its more annoying than it adding anything to the gameplay, flapping also just stops working after a couple of minutes, soft-locking the game. Hard to enjoy the gameplay honestly. Cool concept, visuals could make a pretty game with some more time spent on them. Good effort, just needs more time and refinement.
I think a lot of practice and learning is necessary for future projects, as this project looks to be thrown together missing a lot of basic features. Maybe it was a scope issue, maybe you are just starting to learn on your game dev journey. Either way, you have some basics, and the start of a game, it seems you just need more time to get familiar with Unity and how to plan and build a small-scale game. Keep it up!
Good for a prototype, but definitely needs a lot more time and care to make the gameplay feel good. Love the aesthetics and world even if it's small, I can see where the direction is going and it could be a really nice and fun story adventure once completed. A larger team size but still maybe a bit too over-scoped but hey it's ambitious and a good starting point for something bigger. The cat's rear was a bit unnecessary to model, it's a little weird how prominent it is especially with the placement of the camera haha but other than that good effort.
Thank you! I did have the feedback planned, ran out of time unfortunately, as for the hide mouse I can't believe I forgot that 😆 I was too busy testing I didn't even notice it haha my bad, and no it's not a bug, I assume you went back to the pits in the first or second boss fights, unfortunately those pits were not set up due to time, it's mainly just to unlock the final boss room, thanks for all the feedback! I appreciate it.
Thanks for the rating, yes I agree with the indicators and such it was mainly a time issue for those as they were planned, as for the restarting that's an issue with the web player so I've since took it down. The health issue I thought I had fixed but apparently not as well as I thought I apologize, the sprites just get miss matched with the amount of health for whatever reason. Thanks for the feedback!