Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

EightyBit Games

59
Posts
12
Topics
7
Followers
10
Following
A member registered Oct 03, 2018 · View creator page →

Creator of

Recent community posts

(1 edit)

I love the game, but I hate the game. 4/5, please tell me there is another ending?

Hello, yes unfortunately I didn't have the time to implement a tutorial or anything, I apologize, I'm sorry the game was a bit too hard to understand. To turn off the fire for a limited time you can press the buttons by throwing the Ice Orb at the buttons.

Thanks glad you enjoyed 😁 and yes that was thought of but of course it's a time issue, definitely would help make it more intuitive.

Ah I see,  yes in the description on the Itch page for the game the controls are listed. Glad it wasn't a larger issue 😅

Thank you very much, I'm glad you liked it! Can you tell me more about how you felt the z key was unintuitive? I'd like to get some more insight 🙏

Hi, thank you for playing, that first throw is meant to try and teach you the arch of the throw, if you stand on the lowest part of the floor and space yourself correctly it will be thrown to the top floor and slide into the button, alternatively, you can also stand on the edge of the top floor parallel with the button and throw and the orb should bounce off the platform above you and into the button. There are also some wonky ways in which your players movement can change the arch and speed of the orb and it can sometimes result in a throw at the ground and a slide with no air time. Hope this helps!

I really like the concept, it reminds me almost of Zork or Myst, it's really the start of a great story roguelike. My only gripe is that the placing of tiles and making paths and going to the waypoints is all too easy and exploitable, the game would benefit from a bit more challenge and a revamped tile placing logic, maybe making it so only certain numbers of certain types of tiles can be connected like a reverse minesweeper, like only 1 river can be attached to 1 desert but 1 river can be attached to 2 meadows, etc. Besides that, it was a very enjoyable little journey and I love how you made an atmosphere with limited graphics, that's not easy.

Big props on the functionality of the QR to phone and having the browser handle the game, it works as intended! The game is simple and a little rough in places but enjoyable, a good twist on a classic, I like it! Good job!

This concept is great, the animations even though simple are striking. The game could use some instructions and a goal, it was a little disorienting at first trying to figure out what was happening, but once I figured it out it was a solid game that was enjoyable to play around with the different attacks and watch the quick little fight interactions. It's the start of a great game, keep going!

Love the concept, the movement and jumping along with trying to use the dash on the other side of the keyboard all felt a little clunky, but I still enjoyed playing through and the difficulty was just right, Fairly solid game, didn't run into anything game-breaking, enjoyable experience, keep it up!

I like the idea of the game but the gameplay itself falls short. Gliding drops you out of the sky, feels like I'm missing something, flapping causes the electric guitar to play and I get the idea but its more annoying than it adding anything to the gameplay, flapping also just stops working after a couple of minutes, soft-locking the game. Hard to enjoy the gameplay honestly. Cool concept, visuals could make a pretty game with some more time spent on them. Good effort, just needs more time and refinement.

I think a lot of practice and learning is necessary for future projects, as this project looks to be thrown together missing a lot of basic features.  Maybe it was a scope issue, maybe you are just starting to learn on your game dev journey. Either way, you have some basics, and the start of a game,  it seems you just need more time to get familiar with Unity and how to plan and build a small-scale game. Keep it up!

Good for a prototype, but definitely needs a lot more time and care to make the gameplay feel good. Love the aesthetics and world even if it's small, I can see where the direction is going and it could be a really nice and fun story adventure once completed. A larger team size but still maybe a bit too over-scoped but hey it's ambitious and a good starting point for something bigger. The cat's rear was a bit unnecessary to model, it's a little weird how prominent it is especially with the placement of the camera haha but other than that good effort.

Thank you! I did have the feedback planned, ran out of time unfortunately, as for the hide mouse I can't believe I forgot that 😆 I was too busy testing I didn't even notice it haha my bad, and no it's not a bug, I assume you went back to the pits in the first or second boss fights, unfortunately those pits were not set up due to time, it's mainly just to unlock the final boss room, thanks for all the feedback! I appreciate it.

Thanks for the rating, yes I agree with the indicators and such it was mainly a time issue for those as they were planned, as for the restarting that's an issue with the web player so I've since took it down. The health issue I thought I had fixed but apparently not as well as I thought I apologize, the sprites just get miss matched with the amount of health for whatever reason. Thanks for the feedback!

Thanks for playing, not sure what was going on with the hit boxes as I had tested it out before release, didn't find that to be an issue, but I'll investigate, the other things were planned but I didn't have the time unfortunately, thank you for the feedback!

Thanks, and yes that's something I was trying to fix but couldn't find the reason behind it unfortunately.

Really enjoyed this one! Very addicting roguelike gameplay with nice refreshing mechanics and difficulty. Hope to see it get updated with more graphics and content. Very nice!

Simple puzzle adventure, cute and atmospheric for an 8-bit style, super clean and intriguing with good puzzles and varied amounts of puzzle-related mechanics. Very good!

I see, yea it may vary depending on your PC I suppose, for me when testing the extent of the issue I took aggroing almost the entire map of enemies before it got so bad my framerate dropped. I'll keep in mind I need to try and optimize it even more. Thanks for the feedback!

Thank you, yea it's just on a timer  for now to make the game playable, I added it very quickly haha I will be sure to add a click to start that will dismiss them.

Thank you! Most of the art is from asset packs btw, but I am looking to fix that issue with the pathfinding, you probably shouldn't run past every enemy though haha

Loving this, the gameplay is intuitive and smart, good strategy and speed to it, and the art and aesthetics are on point, love the Punch-Out style! 5/5

A little hard to figure out what to do at first but after getting the mechanics down it's interesting and fun arcade-like gameplay, good potential here!

Hey, thanks for the comment, Please try the current build if you are looking for more content! And yes the pathfinding does cause some allocation issues but will be fixed this week hopefully!

Hey, thanks for the comment, Please try the current build if you are looking for more content!

All good 👍 glad you liked it

Hi, thanks for the kind comment and feedback!

Thank you for your feedback and kind words!

Thanks, I hope it was 😊

(1 edit)

Thank you very much for the kind comment and video review!