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Really fun game! I enjoyed it! I like the exploration, the keys, the variety of enemies and obstacles that you have combined to create interesting encounters. I don't like the use of a run key though, as I basically just held it down for the entire time. I was going to say the same about the duck-jump as I found myself always using it, but then there was a jump-pad-into-spikes combo that meant I needed to consider my jump height...

I had some thoughts about it, and I could cancel the run and the crouch buttons.

But in the end I think they have their advantages. The crouch button is important because not all your jumps should be high, and the run button is important because beginners might want to move more slowly :)

True, but in which case you could make is a walk button instead? Or a run/walk toggle? In a recent game I made (Dave the Space Pirate) I do exactly that - Dave starts off running but there is a run/walk toggle so that the player can choose a slower speed for more delicate platforming elements... It worked quite well :)

(+1)

I like the idea of the toggle :)