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I had some thoughts about it, and I could cancel the run and the crouch buttons.

But in the end I think they have their advantages. The crouch button is important because not all your jumps should be high, and the run button is important because beginners might want to move more slowly :)

True, but in which case you could make is a walk button instead? Or a run/walk toggle? In a recent game I made (Dave the Space Pirate) I do exactly that - Dave starts off running but there is a run/walk toggle so that the player can choose a slower speed for more delicate platforming elements... It worked quite well :)

(+1)

I like the idea of the toggle :)