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(+1)

Pretty fun mining / shooting game.

I like the isometric style camera angle, and its quite impressive that you made a procedurally generated map complete with size choice and seed number :o

The movement shooting and mining felt fine, i just got a bit confused by 2 aspects :

1 : I thought i either had to upgrade to get guns or find another mech made for combat in the map to kill the enemies untill i realized it was way simpler, you shoot when outside of the mech and you mine when inside

2 : the resources indiation cost for the upgrades feel a bit confusing, i feel it could be clearer with maybe colored squares that correspond to the resource to be able to know at a quick glance how much of which is needed to purchase the upgrade.

Other than these 2 i didn’t have any other particular issue. The game was fun and i dig the mech’s look of being a cube rocking some shades B)

Good job ^^

(+1)

Thanks for reviewing the game!

No problem dude :)