Here is a screenshot in Unity, as you see those 3 parts all have the same incorrect scale & rotation. Usually fixed with Cntrl+A & apply Scale, Rotation. 'female_nude_base' has a scale of 1,1,1 & rotation of 0,0,0 which is correct.
I fixed the head and base scale, by using the apply method above. But the RIG is still incorrect, I cant seem to apply the scale in blender for it.