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(+1)

The core dashing mechanic is very satisfying and the 'horizon effect' is really neat thing that adds to the scale of mechs. I kept imagining the white blocks as building, so I could totally see this being set in a city-like environment, perhaps with additional destruction. Occationally I got pretty disoriented, in particular when a dash or enemy projectile suddenly turns you 90 degrees, but in the end that did not take away from the fun. A more varied environment would also help with that! 

So far this is the most 'Mech'-y feeling game I have played in the jam. Nice!