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Inter-battle effects would be extremely hard to code within Inform, so it was just meant as an extra little bit to put at the end of that battle should Nal succumb to the drone in the fight itself.


Maybe in the future, though I could try to do something with it.

thanks for the reply,  and that would be neat... but like you said would be hard to do well in inform... would be neat if you could pull off hypno effects... but how would such a thing even work mechanicly, would nal be grappling themself every so often like the enemys do? or would it be easier to instead have it spawn an invisable enemy to simulate it that takes damage from struggles and has low hp? 

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I'm not sure if any of that is possible either. Bear in mind that Inform as an engine has nothing built into it as far as templates or the like. All the RPG mechanics I had to make myself from scratch - this isn't like RPGmaker. Multiple enemies are certainly not programmed in.