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Animation and art is nice and charming with that retro vibe. The gameplay is interesting with turn based platforming but I think it causes some bugs or issues? Such as when your movement turn ends but your mech still moves or is on a conveyer belt/slides off etc. Unless that is intended? I.e. you have to be careful how much you move? Additionally, killed enemies still had their turn even if they did nothing.

The tutorial was a bit confusing to me, controls weren't really explained nor the UI. A lot of loading screens too. I didn't get very far but interesting project.

Thank you, appreciate the detailed feedback it helps so much! Yes 100% the freeze needed to work differently and the conveyer belts may need to actually be removed in hindsight. Also if you took a look at the Evil character you would only have 3 lives instead of 5. This was actually a bug and not intended (bug with the game manager). I had to hack Corgi's standard mechanics a bit to get the turn based play we wanted and I wasn't able to figure out in the time we had how to stop it showing the enemies turn, this is why we only had two enemies per level, I wanted to add some turrets that didn't take turns and just kind of did a one shot before destroying when the player was in range but ran out of time. We definitely needed more explanation on controls which are fairly simple but maybe hard to figure out unless you played the mobile version where the buttons on the UI were more obvious.