Thank you for playing it!
It's made in PICO-8, which imposes similar limitations to TIC-80. So this game was limited to a display resolution of 128 by 128 px, 16 colors, 8192 "tokens" and a maximum of 32kb of total data. To make it a bit friendlier to work with I use VisualStudio as an external code editor and Aseprite for sprite editing, but it all gets imported into PICO-8 which effectively works as a game engine with additional restrictions on top. Music and sounds were composed using the tools inside PICO-8, which are actually really great!