Thank you for the kind comment!
I agree with you on the experience points. Repeated betrayals would come off as boring after a while, especially in a longer campaign, which I hadn't considered. And the phrasing of "come across" does encourage a more passive way to experience the game.
In terms of status moves, this game originally had 4 moves per type, before I ran out of ideas halfway through. Single type-based status moves weren't something I'd considered, especially after Abilities took that role, but I do see how status moves would improve combat complexity. I'll have a look and see if I've got enough ideas to fill out a type chart. If not, I might make a list of typeless status moves, since STAB wouldn't affect them anyway. Thanks again!