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(1 edit) (+1)

Thank you for your feedback. It’s really useful.

I fully take on your point about allowing the movement of the blocks to be relative to where the user initially clicked as opposed to snapping to the center. I also really like your points about adding a clearer indicator of level progress for the player to make the aim of the puzzle easier.

Thanks for also raising the point about the GUI becoming confusing when the blocks are positioned too closely together. That’s something I can certainly address.

I like your idea about the sound of the block being determined by its positioning in the level. I’ll speak with my sound guy and see what we can come up with because it’s a really good point.

I also take on board your points about difficulty and the ambiguity of some of the pieces. The yellow block flips the gravity of the level but I feel that I should come up with a way to make that more visually obvious.

Re: release platforms, we were thinking about a mobile release depending on the response to the PC release. We think the game would be suitable for phones and tablets too.

Thank you again for taking the time to have a look at the demo. I really appreciate your honest feedback.

The yellow block is a lot simpler than I thought :0

Am a bit surprised I didn't see that