Thanks for the bug report. I’ll investigate the issue!
jazibobs
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Hi TOWI,
Thanks for your message. A link to a WebGL version of the demo can be found here: https://gamefuldev.itch.io/tonalities-demo
However, the latest build currently exists on Steam (I’m pushing new versions up to itch.io in the near future): https://store.steampowered.com/app/2265750?utm=itch
Thanks for your response.
I fully agree with the requirement for a tutorial area and that the first addition I’m going to make to the game. I also like your idea for a quick reset of the level if you know you’ve failed.
Fully agree with being able to access the options during a level, I’ll add that too.
The movement of the ball should be the same every time, I’ll investigate the yellow blocks to make sure its consistent each time.
Thank you for your feedback. It’s really useful.
I fully take on your point about allowing the movement of the blocks to be relative to where the user initially clicked as opposed to snapping to the center. I also really like your points about adding a clearer indicator of level progress for the player to make the aim of the puzzle easier.
Thanks for also raising the point about the GUI becoming confusing when the blocks are positioned too closely together. That’s something I can certainly address.
I like your idea about the sound of the block being determined by its positioning in the level. I’ll speak with my sound guy and see what we can come up with because it’s a really good point.
I also take on board your points about difficulty and the ambiguity of some of the pieces. The yellow block flips the gravity of the level but I feel that I should come up with a way to make that more visually obvious.
Re: release platforms, we were thinking about a mobile release depending on the response to the PC release. We think the game would be suitable for phones and tablets too.
Thank you again for taking the time to have a look at the demo. I really appreciate your honest feedback.
Thanks for this it’s really useful feedback.
I’m currently investigating the sound issues. It’s seems to be an issue somewhere between FMOD and WebGL. The web isn’t one of our target platforms but I still want the HTML5 demo to put it’s best foot forward. If you want an artifact-less version please check out the demo hosted on Steam.
I’ll introduce a tutorial level to better explain the aim of the game too.
Thank you for the big reports too. I’ll investigate a way to limit user input to hopefully mitigate crashes. And you’re right, you shouldn’t be able to force blocks through walls!
Thanks again for your feedback!
Hey everyone, we recently released the first 3 levels of our new puzzle game Tonalities.
I’m looking for feedback from players about the following:
Are the controls responsive/precise enough? What do you think of the sound design, does the music and SFX blend well together? Are the visuals for each level clear? Do you know what each block does? What do you think of the difficulty of the puzzles? Too easy? Too hard? Do any puzzles feel out of order?
If you have a spare 15 minutes, please click here to try out the game.
Thank you!
Hey everyone, you can now try the first 3 levels of our puzzle game Tonalities now on Itch: https://gamefuldev.itch.io/tonalities-demo
Tonalities is a ambient puzzle game where you need to move around blocks within the level to complete trick-shots.
We’re looking for honest feedback about what we’d need to improve looking towards the full release. Please leave a comment on the demo page with your suggestions.
Thank you!
Hi Remi,
Thanks for your kind words. I was slightly inspired by the falling physics of electroplankton from years ago so it’s not completely original…
My interpretation of the looping theme was that your starting point will be the same at the start of each level, and continue over and over until you find your solution. The physics allow players to build their final solution over time after many iterations :)
Thanks for stopping by!
Jared
Thanks for your feedback, the game was designed for phones (simply as I’ve never made a phone game before) which made the screen resolution dodgy for PC players due to the landscape orientation.
I designed the game to be pretty hard as I didn’t want people to be able to beat it in one sitting. I will try to tweak the difficulty, etc if I make a full release from this.
Thanks for playing!