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Those are pretty good suggestions, I was actually thinking about a lot of those when I was working on it but just couldn't get them all in the 20 hours. The room identification and cheesing methods I tried to counter with the furniture, brownout mechanic and flashlight and I think solved it pretty well. I was thinking about trying to find an 096 model I could freely repurpose to sculpt and recolor since the body proportions are pretty unnerving, but I didn't have the time for it. The ending I admittingly didn't see until halfway through the Game Jam, but it could be more satisfying (like for example if a car outside the house starts up and drives over the camera perspective, switching to the menu once the wheel goes over in a kind of actiony way). Thanks for all the consideration though!