Another suggestion is to make healthpacks give more healing, as they are scarce and it would be nice if they gave... 30 to 50 points of healing? Since encountering werewolves is a little too common.
Sprinting feels too slow too, as you may see in my video... jumping is about as fast, if not faster! And the only means to dodge werewolf attacks.
The shovel feels like a useless melee weapon, as getting hits on a werewolf is basically impossible without getting hit yourself. Maybe give the werewolf a short animation to wind up their attack? Or give the shovel a block (wait... did the shovel have a block?).
The theme seems to avoid monsters though, so I recommend more reliable means of escape or avoidance! Or tone down their spawns or distance for their spawns, since having a wall of them spawn while you go towards a objective feels a little annoying at times...
Lastly... I encounter 2 glitches during my playthrough, one being a gradually increasing "drift" while moving forward. When I was walking forward, my character would move towards the right a little. But the 2nd, more major glitch is after I digged up the grave, my character was permanently "sliding" I guess. Likely stuck in a jump/descending animation?
Hm... I think that is just about it! Of course, having difficulty settings could solve things too! But I'd like to have more options to deal or avoid monsters. Along with them being less janky too :P