Best bits: This is a strangely contemplative and eerie game. I found the experience of rising dread as the others disappeared and the obstacles became more ominous was highly effective. It works well in leaving the real sense of horror to the player's fertile imagination!
Ideas: The game has a good approach to passive gameplay with a fairly clear fail state. However, a player might like to know how well they're doing in a run so they don't abruptly get swallowed up by the God of the River. How could a player know if they are falling behind or are ahead?
Thanks for submitting this game to the jam!