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God of the River's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Hosts' Choice | #1 | n/a | n/a |
Aesthetics | #9 | 3.500 | 3.500 |
Horror | #17 | 2.714 | 2.714 |
Sound Design | #22 | 2.786 | 2.786 |
Enjoyment (Best Game) | #29 | 2.643 | 2.643 |
Story | #31 | 1.786 | 1.786 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The first time I ran full steam into the other canoe I got launched into the hill!
10/10 would paddle the Flying dutchman again
Thanks for playing! And yeah, those canoes mean business...
I love the graphics on this and the canoeing movements work really well, at times I felt that the pace could have been a little quicker but overall I find it quite soothing paddling with the water noises
Thank you! And it's true, the pace at the beginning of the game feels kind of slow, maybe making it faster or with some new random stuff happening, it will be better.
Best bits: This is a strangely contemplative and eerie game. I found the experience of rising dread as the others disappeared and the obstacles became more ominous was highly effective. It works well in leaving the real sense of horror to the player's fertile imagination!
Ideas: The game has a good approach to passive gameplay with a fairly clear fail state. However, a player might like to know how well they're doing in a run so they don't abruptly get swallowed up by the God of the River. How could a player know if they are falling behind or are ahead?
Thanks for submitting this game to the jam!
Thank you so much! And that's a good idea, It would really be nice to have some kind of feedback indicating how the player is doing throughout the race.
Amazing visuals! The hands coming out of the water is a nice addition as well. Though it wasn't to clear to me that I had to spam the left and right keys to row, I ended up holding it and it caused some issues with the animation. Other than that amazing stuff keep it up!
Thank you! The game controls were something I had difficulty coming up with a good solution for. Probably the one I came up with wasn't the best, but at least it's functional.
Cool style and atmosphere! Maybe I'm playing the game wrong but I think it could use some more speed (even if maybe it's unrealistic idk) to make the race more exciting!
Thanks! If the game took more time to finish, I think it would indeed be a good idea to increase the player's speed. It could be quite interesting.