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"the biggest issue with this game is the fact that you have zero time to process a new level before you need to move."

Interesting.  ʕ´°ᴥ °`ʔ 
I suppose you mean all the levels that starts with stuff immediately attacking you?
If so I guess I could put the player in a sort of safe spot instead of immediately in the middle of it. I'll try to reshape some levels and see how it goes

To be fair, the need to move before you fully understand what's coming adds to the manic nature of the game, which might have been what you were aiming for. This is more advice for next time.

It was my aim, but I still think it's a fair point. If it's not too much effort I might still do it. It's good feedback for now and later regardless :)