This demo of a demo seems quite well executed. I would not be surprised if it actually get recognized by people and gained a cult following some time from now. Most character designs and music/sfx are good. There are a lot of easter eggs, and paths that you can go down, some of which are fun to stumble into (using the lower damage attach after the higher damage one was very cool), but some of which are a bit random (Why can't they just perform the song again? Most performers can perform the same song multiple times so this is a plot hole imo. Why does fullscreening/unfullscreening during the performance ruin their performance? Sure there was a notice at the start, but I did not understand why the change in fullscreen/windowed would effect the performance any way. Probably because I changed the window state, but then they waited till the end of the entire passage to complain about it, so the 'feedback' wasn't localised in time to the behaviour. Maybe fullscreening/unfullscreening should have some visible effect on their universe. Otherwise the gag feels a bit random. Maybe I am overthinking it? I am definitely overthinking it. just forget about everything in these brackets okay?)
I imagine this will be constantly compared to Undertale. The terms "Mercy" and "Pacifist" and endless fourth wall breaks come directly from or feel like references or responses to that game.
Main complaints:
- In some screens you use this one calibri looking font. It looks pretty bad imo, because it is inconsistent with every other font. It is possibly the only graphic 'mistake'
- I would have liked to be able to navigate the menus with the mouse. I am already clicking on the knives, so I was expecting to be able to click on the "fight"/"check" options with the mouse as well.
The game is too short and well executed for me to find a lot to complain about, so apologies. It looks very promising