Thanks so much for the feedback! Many of the things you mentioned (day/night, happy interruptions, flight/gliding, more reasons for exploration) are already on our list of plans to tackle in the future, they were just way out of scope for a jam. I haven't decided if I want to solve the initial machine problem with just an override that lets me set the cost of those without obeying the curves in our data, or with something more NPC like (as you mentioned). If it looks like people on dot big bang want to play this, then we will probably go with whichever choice Chaklapak says is going to be easier on him, lol.
This game was mainly an experiment in getting something that took a bit longer to play through on dotbigbang.com (hours compared to minutes), as we have only done very small games on the platform so far. A roblox-style tycoon seemed a good fit as we can control the total object count in the game fairly easily while still having long game play. Its a genre where we still have a lot to learn, but I am looking forward to the adventure XD
Thank you again for taking the time to comment, its appreciated :)