Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Punkerella Summers

31
Posts
8
Followers
8
Following
A member registered May 09, 2023 · View creator page →

Creator of

Recent community posts

Thanks! It was fun to do, I have always liked maps in games XD

Lol, its our bad for not getting far enough to surface that stuff. When you visit a neighbor's tycoon, it buffs their production speed. We didn't manage to call out that either XD

(1 edit)

Ya, there is still a lot to do on this one. In this initial version of the game there is actually nothing to explore unless you are playing with friends. The only things in the larger world are the npc (or other player) tycoons and the wing store. But in later versions we will work further on both the starting balance and the larger world. 

We are pretty sure the spawning under the turtle is caused by having a slightly lower framerate or connection at the start of the game (that is why we didn't spot it until other players were trying the game on different devices). Hopefully we can come up with a solution, maybe even just having a little loading screen at the start so everything has a chance to pop in before the players is dropped on the turtle.

Also, I know it isn't mentioned anywhere right now, but you can just hit "E" on a tile that is ready to collect it. We will surface things like that farm more visibly when we get back to working on this :)

Thanks so much for playing and commenting! :)

Thanks for playing! And ya, we froze work on this game since the jam ended... but we will spin off a new version and on that one we will work more on initial balance, progression, and all the rest :)

Thanks so much! :)

Thanks so much for the feedback! Many of the things you mentioned (day/night, happy interruptions, flight/gliding, more reasons for exploration) are already on our list of plans to tackle in the future, they were just way out of scope for a jam. I haven't decided if I want to solve the initial machine problem with just an override that lets me set the cost of those without obeying the curves in our data, or with something more NPC like (as you mentioned). If it looks like people on dot big bang want to play this, then we will probably go with whichever choice Chaklapak says is going to be easier on him, lol.

This game was mainly an experiment in getting something that took a bit longer to play through on dotbigbang.com (hours compared to minutes), as we have only done very small games on the platform so far. A roblox-style tycoon seemed a good fit as we can control the total object count in the game fairly easily while still having long game play. Its a genre where we still have a lot to learn, but I am looking forward to the adventure XD

Thank you again for taking the time to comment, its appreciated :)

Nice! The grappling movement feels really fun and all the art is great :)

I really enjoyed the visuals for this one, very unique :)

Cute, I like the little stretch the ship has when you move forward. I found steering challenging, but that is more me than the game I think XD

I am super bad at this, lol. But I enjoyed the idea quite a bit :)

Thanks!

We will likely take what we have learned and do some more tuning/balance on everything on a different version. This one uses a formulas for the machine costs, so changing the initial machines changes the whole line. I think I probably just want to be able to override it for the first few machines.

Thanks again for playing <3

Thanks! Ya, there are definitely a lot of features we will shift/add in the next iteration of this. For the sake of the jam we had to focus on just the core loop and making sure multiplayer and NPC tycoon stuff was working properly, we actually weren't sure we could get the cosmetic skins, neighbor visits, and rebirth stuff in at all. That stuff still needs of a lot of work.

I am actually hoping to strike a balance so that you can click on your own spots to boost production or something, or just idle if you prefer to play that way. But it will take a lot more messing around for me to get something like that feeling good. You can actually get a level 3 machine of each color and a mixer within 15 minutes of play or so, and those are automated so then you are free to explore while still building up rainbows :)

The dot big bang platform is multiplayer by nature, so its a great base for stuff like this, but it is a challenge to figure out the networking and such on all the parts so that everyone sees what they should and the NPCs load up when there aren't enough players for the slots. (It is my husband who does that part, lol... I just do the art/design part.)

Thanks for playing and for the thoughtful feedback!

I got confused and did that on the prototype jam, I think if I do this jam again I will name things more carefully, lol. I really love this game though, its great <3

Thanks!

The third level actually just automates the color makers, and the mixer that makes rainbows is always automatic. The only one that will never automate is the house (the hammock) because that one mostly exists to keep players from ever getting completely stuck or having nothing to click XD You will also have to click to get moonbeams at neighbor's places since that is more of an exploration/visiting mechanic.

There is ambience right now, but its probably too quiet. I will put in music if my husband has time to put in some kind of settings or controller for it. We have to use music provided by the dot big bang platform right now, because they don't allow custom uploads yet, so I want to make sure that it doesn't get irritating.

Thanks for playing!

Cute :)

Ya I had them both, just couldn't get it to go on my machine for some reason. My husband managed to get it to work on his though :)

Lol, I didn't expect to be so speedy... its a cute little game. I thought it was broken at first because I couldn't seem to dismiss the instruction screen. You might want to make a clear way to do that. I look forward to playing the next version :)

This seems like an interesting idea, but I didn't see any enemies or anything spawn. Was I doing something wrong or is it still a WIP?

Interesting idea. I was pretty confused for sure though, I think a little screen explaining what to do would be an excellent addition :)

Funny idea, I am terrible at it though, lol. My brain really struggled with treating the WASD keys as letters instead of directions XD

Very cute kitchen and a fun idea :)

I like that you used scratch to make your game, its fun that it can be used for a jam like this :)

Really nice aesthetic so far :)

Just wanted to let you know, I tried downloading the pck and exe and put them in a folder (on my windows machine) but I couldn't get it to run/open.

Thanks! It was fun to do a tycoon, that is a new type of genre for us... I actually spent more of my time playing it than I should have XD

Thanks! I should probably tone it down a touch, lol... but I do love color XD

Nice idea :) Though size wise, it does seem too big. Unless you will go quite a bit faster or have speed boosts or something. I look forward to playing the next version!

Thanks! We will for sure do a pass on the NPC text, since we would like people to be able to read them on phones too (and they will probably be a source of game tips). Swimming will be in as well, the platform actually has support for it out of the box, but you need really clean collision to make sure people can leave the water so we need to get that set up :)

Thanks! :)

Very nice idea, its a pleasing way to discover/make a story :)

Ya, we have to figure out what we are going to do with the UI controls because we also need to support tapping the buttons when using a phone. Dot big bang lets you click in a window to get mouse lock back, and then hit escape to get your mouse back again, but most people won't be used to that. We will figure out what we want to do there this week once we have the UI all up for testing.