Lol, its our bad for not getting far enough to surface that stuff. When you visit a neighbor's tycoon, it buffs their production speed. We didn't manage to call out that either XD
Punkerella Summers
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Ya, there is still a lot to do on this one. In this initial version of the game there is actually nothing to explore unless you are playing with friends. The only things in the larger world are the npc (or other player) tycoons and the wing store. But in later versions we will work further on both the starting balance and the larger world.
We are pretty sure the spawning under the turtle is caused by having a slightly lower framerate or connection at the start of the game (that is why we didn't spot it until other players were trying the game on different devices). Hopefully we can come up with a solution, maybe even just having a little loading screen at the start so everything has a chance to pop in before the players is dropped on the turtle.
Also, I know it isn't mentioned anywhere right now, but you can just hit "E" on a tile that is ready to collect it. We will surface things like that farm more visibly when we get back to working on this :)
Thanks so much for playing and commenting! :)
Thanks so much for the feedback! Many of the things you mentioned (day/night, happy interruptions, flight/gliding, more reasons for exploration) are already on our list of plans to tackle in the future, they were just way out of scope for a jam. I haven't decided if I want to solve the initial machine problem with just an override that lets me set the cost of those without obeying the curves in our data, or with something more NPC like (as you mentioned). If it looks like people on dot big bang want to play this, then we will probably go with whichever choice Chaklapak says is going to be easier on him, lol.
This game was mainly an experiment in getting something that took a bit longer to play through on dotbigbang.com (hours compared to minutes), as we have only done very small games on the platform so far. A roblox-style tycoon seemed a good fit as we can control the total object count in the game fairly easily while still having long game play. Its a genre where we still have a lot to learn, but I am looking forward to the adventure XD
Thank you again for taking the time to comment, its appreciated :)
Thanks!
We will likely take what we have learned and do some more tuning/balance on everything on a different version. This one uses a formulas for the machine costs, so changing the initial machines changes the whole line. I think I probably just want to be able to override it for the first few machines.
Thanks again for playing <3
Thanks! Ya, there are definitely a lot of features we will shift/add in the next iteration of this. For the sake of the jam we had to focus on just the core loop and making sure multiplayer and NPC tycoon stuff was working properly, we actually weren't sure we could get the cosmetic skins, neighbor visits, and rebirth stuff in at all. That stuff still needs of a lot of work.
I am actually hoping to strike a balance so that you can click on your own spots to boost production or something, or just idle if you prefer to play that way. But it will take a lot more messing around for me to get something like that feeling good. You can actually get a level 3 machine of each color and a mixer within 15 minutes of play or so, and those are automated so then you are free to explore while still building up rainbows :)
The dot big bang platform is multiplayer by nature, so its a great base for stuff like this, but it is a challenge to figure out the networking and such on all the parts so that everyone sees what they should and the NPCs load up when there aren't enough players for the slots. (It is my husband who does that part, lol... I just do the art/design part.)
Thanks for playing and for the thoughtful feedback!
Thanks!
The third level actually just automates the color makers, and the mixer that makes rainbows is always automatic. The only one that will never automate is the house (the hammock) because that one mostly exists to keep players from ever getting completely stuck or having nothing to click XD You will also have to click to get moonbeams at neighbor's places since that is more of an exploration/visiting mechanic.
There is ambience right now, but its probably too quiet. I will put in music if my husband has time to put in some kind of settings or controller for it. We have to use music provided by the dot big bang platform right now, because they don't allow custom uploads yet, so I want to make sure that it doesn't get irritating.
Thanks for playing!
Thanks! We will for sure do a pass on the NPC text, since we would like people to be able to read them on phones too (and they will probably be a source of game tips). Swimming will be in as well, the platform actually has support for it out of the box, but you need really clean collision to make sure people can leave the water so we need to get that set up :)
Ya, we have to figure out what we are going to do with the UI controls because we also need to support tapping the buttons when using a phone. Dot big bang lets you click in a window to get mouse lock back, and then hit escape to get your mouse back again, but most people won't be used to that. We will figure out what we want to do there this week once we have the UI all up for testing.