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This seems to crash Chrome on MacOS. Loses webgl context

I think this is a known issue with Mac browsers and Godot 4 web exports.

If you’re really feeling motivated (no hard feelings if not), you can check it out from Github and run it in Godot 4.1.1:

https://github.com/rosskarchner/beatgame/

Played your game, it was really fun, nice idea!

I was actually thinking of trying Godot4 for this jam because the RigidBody physics looks much better, but didn't because of the warnings about browser support. It's probably an Apple side problem, but I hope they address it soon.