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Ross Karchner

112
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A member registered May 04, 2015 · View creator page →

Creator of

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Hello– Ross here! I’m Benjamin’s dad. The creative vision was all his, I just helped him make it work.

Very polished and enjoyable, good work!

I had fun– is there an ending you can reach?

interesting! was it just bouncing so fast it ignored the wall?

Thanks to the 2-day extension, I was able to meet the deadline ;)

Cool– is there any limit to how long after the deadline? Like would you accept a game submitted by the end of December?

Don’t you want to be cool like that? ;)

Looks like it, and I can confirm using the boring regular version does in fact work ;)

Related feature request, I guess: when you install via the itch.io desktop app, you end up with a folder containing a zip file, and not something you can just run. It’d be cool if you could make that work! Some apps that I’ve seen work this way are Ditherdragon and Crocotile3D (in addition to a bunch of games)

Hi there! I’m using the Flatpack on Fedora 41, and the “Save As” dialog never appears. Other File menu choices all seem to work.

I played this at the meetup yesterday! I’m also working on a recreation/homage/spiritual successor to an old mac game (spin doctor), though it isn’t ready to share yet.

Confession: I couldn’t manage to finish the tutorial, but I blame my potato of a laptop. Really cool idea and interpretation of the theme!

Thank you for mentioning Capsella– that was an important part of my childhood!

Yeah– can you share a screenshot?

Best thing I can think of might be trying a different web browser

ALSO– the Linux zip file was missing the .pck file, but I grabbed it from the Windows file and that worked fine.

Amazing, art, music, and overall vibes! It was a little frustrating trying to find the original cave once we had all of the ducklings, maybe a little wayfinding help would be nice.

You’re definitely on to something– this could be fun with more levels, maybe a less generous timer.

It took some time to understand what was happening, but I really love this idea!

I can confirm it works on Linux– I think you’ve achieved a really interesting aesthetic!

I can confirm it works on Linux– I think you’ve achieved a really interesting aesthetic!

This is really cool and ambitious, but– I couldn’t manage to get out of the tutorial zone?

I like the visuals, and found the experience really intriguing– but I couldn’t figure out how to proceed once I’ve explored the TV, Computer, Lamp and environs/

I had fun with it. I saw references to swords, but I only figured out how to use the guns?

I liked this! I think the platforms and collectables could be a little more forgiving, and maybe were missing coyote time– but it was enjoyable when I wasn’t falling to my doom.

I like the style of this, but I couldn’t make the first double jump work, or rather the double jump didn’t seem to add much extra height.

(I played the web version)

I died doing what I love most: killing slime.

I like the idea, but couldn’t make much progress. CONSUMED BY DARKNESS!

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like some of the other commenters: the visuals and atmosphere are cool, but once you realize you aren’t supposed to touch the ducks, there’s not really much game there.

I couldn’t really figure out what was going on

If this were to ever to become a “real” game, I would definitely use “weirdly relaxing” in the marketing materials!

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Boo: You say it supports linux, but I only see a Windows version in the zip file!

Yay: I was able to run it under Wine, and it’s pretty damn good.

The controls and goal were mysterious to start with, but it wasn’t hard to figure out.

This wasn’t just a good game jam entry, but something I’ll probably I’ll keep around to play again. Great work!

Oh– to run this on Linux I had to (from the terminal):

chmod +x lib/linux-x86_64/AloneEscape

chmod +x AloneEscape.sh

./AloneEscape.sh

`

The story was a little hard to follow, but I like the art/atmosphere.

This looks great, but I found the controls a little sluggish? Like I kept wanting to move faster.

Looks cool. I figured out how to move, but not shoot aliens. Also, the button to restart the game after losing wasn’t working for me.

Hey, you say this has support for Linux but there is only a Windows version available!

I was still able to run it under Wine, though– I figured out the controls, but it would have been nice if there were in the description or on the screen somewhere before

This was good! I would have liked hotkeys, and maybe mouse support, but otherwise I liked it.

I can’t take credit for the aliens– all of the graphics I used come from Kenney!

Really cool! I did somehow end up in a situation where the game started again while the leaderboard was still on the screen