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(1 edit) (+1)

Very cool idea, and nice job on implementing all these different items. I can see the RoR inspiration.

However, I feel like some of the time you spent on these could have been better spent on properly introducing the mechanics of the game. I'm guilty of the same, on my first jam we were so infatuated by the gameplay that we forgot to put any menu or tutorial. So nobody played our game :(

Once I read the description I had a bit of fun ! 

Still, it felt a little pointless. Some kind of progression system, like a boss or more varied enemies, would've been nice. Without points of interest or anything to show that I'm advancing in the game, I didn't really feel like anything was happening. Waves are coming, but that's it. I also didn't understand that the items were upgrades until I read the description. 

I hope I don't sound too harsh, I think you've got a nice start that can be expanded upon ! Being able to unlock more and more wagon, and the cahotic fun of having to manage all their cooldowns, is a nice starting point for a fun game. I also like a lot what you're trying to do and your ambitions for this jam

(+1)

Thanks for taking the time for this detailed feedback. There are a few trends in the feedback that I've seen that definitely echo parts of what you've said and I think are very valid. This is the second game jam I've competed in so I'm still learning to properly scope and timebox things so I can hit the important details you are mentioning (especially menu/tutorial). For example, your point on progression, I think the game as-is was meant to follow the progression of RoR's difficulty curve, but that is too slow for the quick demo-like nature of the game jam. There are 4 different monsters in the game currently, but it would've required a lot more time to play to see them all. I think that is a good lesson learned for me in a game jam is to shorten the time necessary to see all of the aspects of the game, even if a real complete version of the game may be paced slower/differently.

Thanks again for your feedback! I intend to continue working on this game after the jam and I hope I can address your points when I have more time to dedicate to it.