Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Do rockets go after any other players? Because I definitely got hit by every single one I'm pretty sure. :D jk lol... kinda.

Real tho, this game looks and sounds amazing. Super great job on that. The boat feels very slidey but that's probably intended since it's a water vehicle. The other racers are mean af. It seems like they have some more movement options than I do since they're kinda zipping around. Also the shield seems pretty weak compared to everything else. I'd recommend having the shield just be active until it blocks one thing.

For the levels, I'd recommend having the arrows visible all the time so you can see when a turn is coming up. There were times in the first level where I'm coming to a crossroads and then at the last second an arrow pops up pointing to the right so I drift turn and slam into the wall. For the underwater level, it would have been very nice to have indication on what's not allowed to be driven through. I tried to take a shortcut and boosted straight into a wall :(

Speaking of the underwater level tho, those dark sections are neat. I think having a bigger dark section would be fun and would be a cool addition. I would love to see more put into this for a release.

Great job on this :)

(+1)

Thanks for playing!

The rockets are supposed to go after the other players, I've noticed recently that might not be happening.. They're supposed to look at the array of positions and then go for the kart in the position ahead of the user but they seem a little hectic lol but if it gives you any solace, your own rocket cannot hurt you.

Yea, I couldn't work out the same movement mechanics for the NPC racers as I could for the player. I'll have to do some more tweaking to get them right.

And I'll definitely just leave the arrows constantly visible, that's one of those things that looks cool when you know the track like the back of your hand but is annoying when you haven't been creating the game for 5 weeks lol

The invisible walls were leftover from some of me trying to stop AI from taking insane shortcuts and I just forgot to remove them

Thank you so much for playing and for the great feedback!