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When you run Itch version 39, what number is in the bottom-right of the Title screen? (Itch has it's own version numbering, so I'd like to see what version does work for you)

At some point we did change the way our save files worked, which may be why you have 2 folders. If you rename those folders and try the new version, does it still crash? If so, there might be something wrong with the old save data that is not loading properly... we tried to make sure that every version was compatible with the one before it, but if you hadn't played in a while, there might have been something in a build you skipped that was changed? Not sure...

IF the new update does launch with the renamed save folders, then we have 2 options:

1: If you don't care that much about progression, and don't mind starting your save file over, we don't have to do anything, you can delete the old save files.

2: If you want to see if we can save your old data, then let me know which folder was re-created by the working version, and then email the old version of those files to me so I can pick them apart. This might take some time to figure out where the problem is, but you should be able to recover you saved data once we figure out what went wrong - and it may help someone else in the future.

Totally up to you!

If the save files DON'T fix the issue then I am really stumped... 

(1 edit)

Yep! It was the save version being old that was the cause. After renaming the save folders, the current build launches.

Version 39 from itch says v0.10.3 in the corner. Strangely, the game recreates both folders (although "Axol Studio, LLC" is empty). 

But looking at my progress it wouldn't be worth the effort trying to figure out what went wrong with the save.

I did encounter a different problem with the latest version while playing my first game from a fresh save. After I got stoneskin from a chest , the game turned solid green and closed. My progress wasn't saved. It says I have 0 soulstones after loading the game.

I would suggest saving your updated soulstones whenever you pick some up (or anything else important), to avoid lost progress in case of a crash.

Am I remembering wrong that you used to be able to aim manually where your weapon would attack by using the second analog stick?

Maybe I am. I would suggest having manual aim as an option. After playing some other survior-likes which have that option it's hard to go back to one without it.

Edit: I got another bug after picking up an item which increased xp or loot (I don't remember which) by 100% and reduced pickup range.

I noticed after that enemies stopped dropping xp entirely. There were literally no more xp drops showing up at all for several minutes. I didn't have any upgrades which increase pickup range. I don't know if that was a factor.

In the end all I could do is let myself be killed because it was impossible to level up.