Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+1)

I've noticed that, even the invincibility mod, my character's limbs get severed from the Yellow Mage/Lizardmage's magic in the overworld. I also got killed by overworld traps (which are fire and bladed pendulums), but haven't been killed by dogs yet.

Can you make it that the invincibility mod protects you from these (save for falling)?

(1 edit) (+1)

Perhaps. I modified his plugins to do the functions I wanted instead of waiting for him to do them.

I made one that disables the Eye of Rher. And one that makes me have infinite stamina.

Both work fine. But, when i make a function for don't show the stamina bar/hud, i open the game, and all looks fine. But when i press Shift for start running. i get error "maximum call stack size exceeded".

Every character has own switches that make him have 1 arm or no arms.

And the method used by Toby Yasha in his invicibility plugins is make a script that disable the Switch that make the attack occour. and this script is running all time of gameplay.

the have a way for make the "Call Stack Size" bigger or optimizate the plugins.

Hey! The invincibility mod got updated to tackle the issue regarding traps(Yellow Mages included).
By falling you mean the holes that require a coin flip in the first fear & hunger game?

No not the coinflip ones, I meant the instadeath bottomless pits in Ma'habre. But then again, the Invincibility mod isn't immune to that.