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(1 edit) (+1)

(I rated this game in all categories, but I didn't always have something to comment on for some categories so I omitted those from this review).


Gameplay:

It runs like a typical visual novel, if a little buggy. A couple times I had windows pop up about "so and so song not being played in channel 2" or variations of that, but I was able to keep playing for the most part.

Main thing I would have liked to see, what's common is sometimes visual novels allow a "skip" option to progress through parts of the story you've already seen. I'm not sure how doable this is in RPGMaker specifically, but it would have made it a lot easier for people trying to see multiple endings than just having to click through all of the dialogue over again. I appreciated being able to save whenever, but it has it's limits.


Story:

Story was pretty interesting, I enjoyed a lot of the writing too. The first ending I got was Ending 3, which honestly I was expecting. But I was surprised by endings 4, and then ending 1 and 2- 1 felt the most realistic, and I appreciated it. I also only realized at the end why her name was "Fawn", hahaha.


Presentation:

It's works well for a visual novel, though it's a bit buggy in some areas. I think some of the UI could have been spiced up a bit. I think the art is lovely, though it was a little visually confusing sometimes, mostly when Fawn would show up in the backgrounds in a pretty different style than the talking sprites.


Horror

Sound design was excellent here in moments were Dana was scared, and I appreciate how there's plenty of moments of horror, even at the beginning when there's "nothing" to be scared of.


Overall:

If it were me, I would have tried to use a program like Ren'Py or other program made more specifically for use with visual novels to avoid some of the more buggy aspects, and a lot of those programs include things like the "skip" option automatically which helps when trying to get all the endings. But otherwise, it was a pretty neat little game! Good work!

(+1)

hey, thank you so much for your review and constructive criticism! the thing with the clashing art styles is because the cgs were done by me and the sprites were done by trinket.  hopefully in any future projects we can make it blend a little smoother, haha!  thank you for your kind words and hopefully we can implement some suggestions in any future projects.

(+1)

No problem! Honestly the CGS weren't that bad. It was mostly just when I was playing and I would be talking to Fawn's sprite, and then her sprite would disappear and the background would change to include her that it would trip me up a little, if that makes sense.